
weapons: Raised commonness of Kar 98k Scout, Scoped Gewehr 43, Scoped Gewehr 43 Ostveteran, Scoped StG 44, Gewehr 98, Scoped Kar 98k Hi-Grade, M12 Trench Gun.weapons: Fixed issue where Lanchester Bayonet had no stab sound.weapons: Standard MG 42 slightly improved for better long range (includes extended belt variation).weapons: M3 Greasegun Folded has now receives improvements alongside the standard.weapons: M3 Greasegun further tweaked, it was overtuned and now dialed back slightly.This will hopefully help reduce the frequency of being killed by bullets from offscreen.

Snipers and Deployable HMGs are 100m, SMGs, Pistols, and Carbines are 50m, and everything else 80m.

#Running with rifles guns mods
quickmatch: fixed ordering of mods when the map package has required overlay packages.man-vs-zombies: fixed capture timer regression.man-vs-world: fixed capture timer regression.vehicles: added repair_factor to vehicle parameters.AI: added ai_handle_taxi_request_when_full (default 0) to vehicle parameters.AI: changed taxi request comment, tries vehicle tags first, resorts to default Waiting for squad.factions: changed faction capacity handling when baseless to avoid a negative effect.You can carry over your stash throughout all the WW2 maps: let's see how you perform against against the Banzai assault troops of the Imperial Japanese Army with an MG42 in hand!

Some of the Official WW2 servers will now rotate through all 4 WW2 Invasion campaigns instead of just the two EDELWEISS campaigns. Casual was too easy for people who wanted a challenge to start with, and the difficulty jump to Hard was too much for most newcomers. To serve a wider audience, we've added a new difficulty setting called "Normal", which has become the standard difficulty. We've made it so you can now stop the Bergetiger whenever you want by clicking on it, and the Bergetiger now receives over 6x more repairs, which means that a small wrench now repairs 2%! The Axis campaign variant had the Bergetiger moving forward too quickly. Steps have been taken to reduce the amount of back capping that happens on this map, but that doesn't mean you shouldn't ignore the snipers that sneak by your lines!
#Running with rifles guns update
Hell's Highway was a major focus of this update the Allied campaign variant proved too difficult due to a combination of new players unfamiliar with RWR's mechanics and unforeseen AI movements.

We're extremely grateful for the feedback and suggestions the community has given us for balancing and bugs throughout the first week of EDELWEISS' life! After two hotfixes post-release, the time has come for a third, more substantial hotfix. Thank you all for being a part of this adventure, and we'll make sure that it continues for a long while! It has been a week since release of our second WW2 DLC, RUNNING WITH RIFLES: EDELWEISS and we are happy that the DLC has been positively received so far.
